Star Wars Battlefront 2 Ultimate

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Star Wars Battlefront II
Developer(s)EA DICE
Publisher(s)Electronic Arts
Director(s)Bernd Diemer
Producer(s)
Designer(s)
  • Niklas Fegraeus
  • Linus Josephson
Programmer(s)Jonas Kjellström
Artist(s)Andrew Hamilton
Writer(s)
Composer(s)Gordy Haab
SeriesStar Wars: Battlefront
EngineFrostbite 3
Platform(s)
ReleaseNovember 17, 2017
Genre(s)
Mode(s)

Aug 05, 2009  Ultimate Battlefront: The Clone Wars Oct 21 2009 Full Version 126 comments. Ultimate Battlefront: The Clone Wars is a large mod which adds a custom era (UB:TCW) to most shipped maps as well as to five included custom maps. Immerse yourself in the ultimate Star Wars video game experience with Star Wars Battlefront. Now available for PlayStation 4, Xbox One, and on Origin for PC.

Star Wars Battlefront II is an actionshooter video game based on the Star Wars film franchise. It is the fourth major installment of the Star Wars: Battlefront series and seventh overall, and a sequel to the 2015 reboot of the series. It was developed by EA DICE, in collaboration with Criterion Games and Motive Studios, and published by Electronic Arts. The game was released worldwide on November 17, 2017 for PlayStation 4, Xbox One, and Microsoft Windows.

Upon release, Battlefront II received mixed reviews from critics. The game was also subject to widespread criticism regarding the status of its loot boxes, which could give players substantial gameplay advantages if purchased with real money. A response from EA's community team on Reddit on the topic became the single most downvoted comment in the site's history[2] – and in response, EA decided to temporarily remove microtransactions from the game until a later date. In January 2018, EA announced that the micro-transactions would return 'in the next few months'.[3] These returning microtransactions are purely cosmetic, do not affect gameplay, and are purchased directly through in-game currency rather than through loot crates.[4]

  • 1Gameplay
  • 2Campaign
  • 3Post-Launch Content
    • 3.1Season 1 - The Last Jedi Season
    • 3.3Season 3 - The Clone Wars Season
  • 5Reception
  • 6Microtransactions controversy

Gameplay[edit]

Star Wars Battlefront II features gameplay from the Star Wars prequel films, a feature absent in the game's predecessor.

Star Wars Battlefront II features a single-player story mode, a customizable character class system, and content based on The Force Awakens and The Last Jedi movies.[5] It also features vehicles and locations from the original, prequel, and sequelStar Wars movie trilogies. It also features heroes and villains that can be played based on characters from the Star Wars movies; the hero roster includes Luke Skywalker (Matthew Mercer), Leia Organa (Misty Lee), Han Solo (John Armstrong), Chewbacca, Lando Calrissian (Billy Dee Williams), Yoda (Tom Kane), and Rey (Daisy Ridley), while the villain roster includes Darth Vader (Matt Sloan), Emperor Palpatine (Sam Witwer), Boba Fett (Temuera Morrison), Bossk (Dee Bradley Baker), Iden Versio (Janina Gavankar), Darth Maul (Sam Witwer), and Kylo Ren (Matthew Wood/Roger Craig Smith) at launch.[6]

The game features a full campaign story mode unlike 2015's Battlefront. The game's single player protagonist, Iden Versio, leader of an Imperial Special Forces group known as Inferno Squad, participates in multiple events in the 30 years leading up to The Force Awakens. There are segments in the campaign where the player is able to control other characters such as Luke Skywalker and Kylo Ren. Players can also play in the Arcade mode – an offline single player or local co-op where players can choose which side to play on and which battle to play in. Battles vary from team battles to onslaughts. Alternatively, players can choose to do a custom match, where they can change some of the settings and location.

Instead of the paid Season Pass downloadable content (DLC) seen in the 2015 predecessor, this game is expanded with free DLC provided to all players with a free EA account.[7][8] The DLC is free to all players, using a seasonal structure similar to Overwatch and Rainbow Six Siege, according to Gavankar. The first season, released in December 13, 2017, was based on the movie Star Wars: The Last Jedi, and included hero Finn (John Boyega) and villain Captain Phasma (Gwendoline Christie), the planet Crait as a ground map, and a space map above D'Qar.[9] The second season, released in May 16, 2018, was based on the movie Solo: A Star Wars Story, and included Jabba's Palace and Kessel as ground maps, the new game modes Hero Showdown and Extraction, new character skins for Han Solo, Lando Calrissian, Chewbacca, and Leia Organa. The next set of content was announced on June 9, 2018, during EA Play which will feature content from the prequel trilogy of Star Wars, centering on the origin of the Clone Wars with the planet Geonosis as a ground map, a new mode similar to Conquest, and new heroes Obi-Wan Kenobi (James Arnold Taylor) and Anakin Skywalker (Matt Lanter) and villains General Grievous (Matthew Wood) and Count Dooku (Corey Burton).[10][11]

Multiplayer modes[edit]

Star Wars Battlefront II features eleven multiplayer game modes, some of which are available to play only for a limited time, with the largest supporting up to 40 simultaneous players.[12]

Star Wars Battlefront 2 Ultimate Pack Steam

  • Galactic Assault: This game mode is centered around unique set pieces set across the thirteen planets and locations featuring all three Star Wars eras involving a team of 20 attackers against 20 defenders.
  • Capital Supremacy: This mode pits two teams of twenty players, with an additional 12 AI bots per team, against each other as they fight to capture and hold a majority of Command Posts which increase reinforcement count in order to attack the enemy team's capital ship and destroy it from within by arming objectives. It is a new mode which was introduced in March 2019.
  • Heroes vs. Villains: This mode involves all the heroes and villains in Star Wars Battlefront II, where four light side heroes fight four dark side villains. A deathmatch mode which involves one team of four hero’s fighting against a team of four villains, with the first team to 35 kills wins. In the original game mode, one of the four heroes and one of the four villains are selected to be the target to attack. The first team to defeat the enemy team's chosen targets 10 times wins, however the target system was removed in May 2019 in favour of new style of mode.
  • Hero Showdown: This mode involves teams of two heroes and two villains facing off in round-based duels with no respawn after defeat until the next round begins. The first duo to win three rounds wins.[13] The mode was added to the game in May 2018.
  • Starfighter Assault: In this mode, battles take place in unique set pieces in space and planetary atmospheres involving 12 attackers against 12 defenders, both teams being reinforced with an additional 20 AI ships.
  • Hero Starfighters: This mode pits two teams of four hero ships, with players selecting one of the hero ships to play as, and must defeat all of the enemy team's hero ships. Defeated players respawn as normal starfighters and can play again as a hero ship in the following round after either one team loses all their hero ships or there is a draw. The first team to win three rounds wins. The mode was introduced to the game in July 2018.
  • Strike: Strike has players battling in close quarter scenarios involving a team of eight attackers aiming to either capture a unique objective from a team of eight defenders – essentially one team capture the flag – or arm and destroy two objectives.
  • Blast: Blast is standard team deathmatch between two teams of 8 players in which teams try to reach 100 total combined eliminations before the enemy team can.
  • Ewok Hunt: This mode, introduced as part of the game's April update, has two Ewoks hunt down a group of eighteen stormtroopers; each stormtrooper defeated spawns as another Ewok.[14] It was on rotation with Jetpack Cargo originally as a limited time mode but was made permanent.
  • Extraction: This game mode, which was released on June 12, 2018, has an attacking team escort cargo through several checkpoints to their final destination while the defending team tries to stop them.
  • Jetpack Cargo: This limited time mode, introduced as part of the game's February 2018 update, has two teams of eight, each equipped with jetpacks, battle to capture cargo.[15] It was on rotation with Ewok Hunt.

Campaign[edit]

The single-player story mode campaign in Star Wars Battlefront II takes place in the Star Wars galaxy, beginning around the time of Return of the Jedi, but largely between it and Star Wars: The Force Awakens. Emperor Palpatine plots to lure an unsuspecting Rebel Alliance fleet into a trap using himself and the second Death Star, being constructed above the Forest Moon of Endor, as bait, seeking to crush the Rebellion against his Galactic Empire once and for all. The Imperial Special Forces commando unit Inferno Squad, led by Commander Iden Versio, daughter of Admiral Garrick Versio, and made up of Agents Gideon Hask and Del Meeko, is crucial to the success of this planned Battle of Endor, but the Empire underestimates the strength of the Rebellion as its fleet gathers at Sullust.

Plot[edit]

Iden Versio (Janina Gavankar) is being interrogated for the codes to unlock an Imperial transmission aboard a Rebel Mon Calamari Star Cruiser. She activates her droid, which sneaks to her cell and frees her. Iden had allowed herself to be captured in order to erase the Imperial transmission, which would reveal the Emperor's plan at Endor. She successfully erases it, then escapes the ship by launching herself into space where she is intercepted by the Corvus, the flagship of Inferno Squad. Iden confirms the mission's success to Gideon Hask (Paul Blackthorne) and Del Meeko (TJ Ramini), other members of her squad.

Later on Endor, Iden, Hask, and Meeko secure the perimeter around the ruined shield generator, and watch with shock and horror as the second Death Star explodes. Vice Admiral Sloane orders a full retreat, and Inferno Squad recovers TIE fighters to escape the moon, which is being overrun by Rebel forces. The Corvus is attacked during their escape, but Inferno fends off Rebel bombers. Iden meets with her father, Admiral Garrick Versio (Anthony Skordi), on his Star DestroyerEviscerator.

Admiral Versio confirms to Iden that the Emperor has died. A messenger droid displays a hologram of the late Emperor issuing his last command: to begin Operation: Cinder. Admiral Versio sends Iden to an Imperial shipyard to protect Moff Raythe and his Star Destroyer Dauntless, which hosts experimental satellites vital to the success of Operation: Cinder. The Dauntless comes under attack from a Rebel Star Cruiser, but Iden is able to board it with Hask and disable its ion cannons. Afterwards, they are ordered to attack the Imperial shipyard in order to free the Star Destroyer from the locked clamps. Afterwards, the Dauntless opens fire on the Rebel cruiser, destroying it.

Meeko is sent to Pillio and ordered to destroy one of the Emperor's hidden bases. He encounters Luke Skywalker (Matthew Mercer), who helps him disarm the base's defenses and fend off the local wildlife. They discover that the base contains the Emperor's spoils of conquest. Meeko and Luke part amicably, and Meeko begins to question the Empire's goals and motives. Following this, Iden and Inferno Squad are sent to the Imperial-controlled world of Vardos, in order to retrieve Protectorate Gleb. As the satellites for Operation Cinder begin destroying the planet with terrible storms, Iden and Meeko try to evacuate the civilians in addition to Gleb, causing Agent Hask to betray them. Disillusioned by the Empire's attack on Vardos, Iden and Meeko escape off world, now traitors to the Empire. They seek out the Rebel Alliance and are taken to General Lando Calrissian (Billy Dee Williams), who gives them the choice to help stop Operation: Cinder, or to escape and make new lives for themselves. Choosing to help, they aid Leia Organa (Misty Lee) in protecting Naboo, destroying the satellites for Operation: Cinder and reactivating the planet's defenses. After Naboo is liberated, Inferno Squad joins the New Republic.

Iden and Inferno Squad are then sent to Takodana to find Han Solo (John Armstrong), who was extracting an Imperial defector carrying critical data in hopes of liberating Kashyyyk and freeing the Wookiees. The data also reveals that Admiral Versio is commanding Imperial operations on Bespin and Sullust. Iden and Del infiltrate Bespin with the intent of capturing Admiral Versio, but he and Hask manage to escape. Meanwhile, Lando investigates the hidden Imperial weapons cache on Sullust, only to find a weapons factory which he destroys. These operations cripple the Imperial fleet, which makes a last stand at Jakku. During the battle, Iden shoots down Hask and boards the Eviscerator, intending to rescue her father. Admiral Versio decides to go down with his ship, feeling obligated to die with the Empire he fought to protect. He instead urges Iden to escape and live a new life, commending her for seeing the weakness of the Empire. Iden takes an escape pod and reunites with Del at the end of the battle. The two embrace and kiss, as the battle marks the end of the Galactic Empire.

Many decades later, Del is captured on Pillio by Protectorate Gleb, who hands him over to Kylo Ren and the First Order. Ren uses the Force to interrogate Del about the location of the map leading to Luke Skywalker. Once Ren succeeds, he leaves Del in the custody of Hask, who survived getting shot down at Jakku. Hask expresses disgust at Del choosing to father a daughter with Iden instead of becoming a soldier and kills him, but not before Del warns him not to confront Iden. Hask then warns Gleb that the Republic cannot find out about 'Project Resurrection' and orders her to leave the Corvus on Pillio as bait to lure Iden out of hiding.

Resurrection[edit]

Shriv Suurgav (Dan Donohue), now an agent for the Resistance, discovers the abandoned Corvus and informs Iden and her daughter, Zay (Brittany Volcy). Shriv also reveals that Del had been helping the Resistance investigate rumors of mass disappearances that may be connected to Project Resurrection before disappearing himself. They head to Athulla, where Del was last seen, to investigate. However, they are ambushed by a Jinata Security fleet. Iden and Zay destroy the fleet and capture the flagship. The surviving Jinata Security crew admit that they had been kidnapping children on the behalf of the First Order, and that Project Resurrection had been moved to Vardos.

Iden, Zay, and Shriv return to Vardos. Iden has Zay stay behind on the Corvus while she and Shriv investigate the surface, where they see a bright streak of red light appear in the sky. Iden and Shriv discover Gleb's dead body and are then captured by Hask, who taunts them by telling them that he killed Gleb and Del and the First Order has already destroyed the Senate and the Hosnian System, revealing that the red streak of light seen earlier was actually the deadly blast of Starkiller Base, as seen in The Force Awakens. He then orders his Star Destroyer the Retribution to destroy the Corvus along with Zay. Jinata Security personnel, angry at the First Order betraying them, attack Hask's men, giving Iden and Shriv an opportunity to escape. They rescue Zay who managed to eject in an escape pod before the Corvus was destroyed.

Iden fights her desire to get revenge on Hask, then resolves to board the Retribution to investigate what the First Order had been up to. After getting aboard by flying stolen TIE fighters into its engine, Iden, Shriv and Zay search the Retribution for any useful data from the ship to aid the Resistance, fending off stormtroopers and some officers along the way. They hack a computer terminal and discover that Project Resurrection is an operation by the First Order to kidnap children from across the galaxy and indoctrinate them into stormtroopers. In addition, they discover that the First Order has built up a massive fleet large enough to retake the galaxy. Finally, they find the plans for a First Order Dreadnought and steal them. Shriv then goes to secure an escape craft while Iden and Zay plant explosive charges on the Retribution's hyperspace generators. Hask ambushes them but is killed by Iden. The destruction of the hyperspace generators pulls the Retribution out of hyperspace near Starkiller Base right as the Resistance destroys it. Iden reveals that she had been mortally wounded during the battle with Hask. She gives the Dreadnought plans to Zay and orders her to escape without her before dying.

Zay and Shriv link up with the Resistance and transmit the Dreadnought plans to General Leia. She then orders them to head to the Outer Rim to gather more allies.

Post-Launch Content[edit]

It was confirmed during EA Play 2017 that there would not be a season pass; rather, all downloadable content will be free for all players and will be included in events called Seasons.[16]

Season 1 - The Last Jedi Season[edit]

The first Season expansion, The Last Jedi Season was released on December 5 and is centered around Star Wars: Episode VIII The Last Jedi, the eighth film in the Star Wars saga which was released on December 15, 2017. It features a space map over D'Qar, a new Galactic Assault Map on the planet Crait, and a new hero and villain, Resistance Hero Finn and First Order Villain Captain Phasma.[17]

Battlefront II Resurrection[edit]

Ultimate

The Last Jedi Season also featured a campaign addition available December 13, named Battlefront II: Resurrection, which details Commander Iden Versio's journey during the First Order's rise to power and contains three chapters.[17]

Season 2 - The Han Solo Season[edit]

On May 3, EA Star Wars published an announcement on Twitter stating that the second Season in the game would be based on the character of Han Solo, releasing alongside Solo: A Star Wars Story.[18] The first part of the Han Solo Season was released on May 16 and features the returning map from 2015’s Star Wars Battlefront set in Jabba's Palace, along with a new game mode (Hero Showdown). Two new skins were also released for Leia Organa and Lando Calrissian based on their disguises in Star Wars: Episode VI Return of the Jedi, and the addition of starfighters to Arcade. The second part of the Han Solo Season was revealed in a trailer on June 6 and its content released on June 12, which included a new map on Kessel, along with a third Millennium Falcon as it appears in Solo: A Star Wars Story. Also returning to the game was the mode Extraction, which is playable on Jabba’s Palace and the new map Kessel. New skins were also released for Han Solo, Lando Calrissian, and Chewbacca as they appear in Solo: A Star Wars Story.[19]

Season 3 - The Clone Wars Season[edit]

The game's Design Director, Dennis Brännvall, teased that Star Wars: The Clone Wars content was going to be added to the game at some point in the future.[20] At EA Play it was revealed that in the fall of 2018, a Clone Wars season was going to be begin. The season will include a Galactic Assault map from the planet Geonosis, new Clone Trooper skins, and villain General Grievous, Jedi Obi-Wan Kenobi, Count Dooku, and Jedi Anakin Skywalker as playable characters.

General Grievous, Obi-Wan and Battle Of Geonosis Update[edit]

General Grievous was released on October 30, 2018 with an alternate 'battle damaged' appearance, and was followed up on November 28 by Obi-Wan Kenobi, with an alternate 'Jedi Robes' appearance, and the 212th Battalion skins for Clone Troopers, as well as a new 'Shattered' General Grievous skin; this update also included a new Geonosis Galactic Assault map.[21] A December 12 update added a new 'General Kenobi' skin for Obi-Wan, based on his appearance in The Clone Wars TV show.

Count Dooku, Anakin Skywalker Update[edit]

Count Dooku was released on January 23, 2019, with an alternate 'Dark Ritual' skin following up on January 30, based on his appearance in the episode 'Sacrifice' of The Clone Wars TV show; the update also added the Geonosis map for other game modes, including Blast, Heroes vs. Villains, and the Arcade modes. Anakin Skywalker was released on February 27 with an alternate 'Jedi Robes' appearance, alongside a new game feature called the 'Emote Wheel' (which allows the use of up to ten emotes at the same time, rather than just two), and new Clone Trooper appearances, most notably the 'armored' appearances for the Officer class and the '501st Battalion skins' for all classes.[citation needed]

Capital Supremacy, “Infiltrator” Class and New Skins Update[edit]

On March 26, 2019 a new update was released, which includes a new 'Infiltrator' class (represented by Advanced Recon Commandos for the Galactic Republic and BX-series Droid Commandos for the Separatists), along with an alternate 'Exquisite Pajamas' skin for Dooku (based on his pajama outfit in the episode 'Nightsisters' of The Clone Wars TV show), a rework of the lightsaber combat system, and a new large scale game mode called 'Capital Supremacy', set in an alternate Geonosis map, based on the original Star Wars Battlefront II game. On April 24, a new Kashyyyk map for Capital Supremacy was released, alongside some special events and an alternate 'Princess' appearance for Leia Organa, based on her iconic look in a A New Hope, in celebration for Star Wars Day. On May 22, a new Kamino Map for Capital Supremacy was released.[citation needed]

Droideka and TX-130 Update[edit]

On June 21, 2019 two new classes were added to the game: Droideka for the Separatists, and TX-130 for the Republic. This update also included a new Naboo Map for Capital Supremacy, '212th Recon Divison' and '41st Scout Battalion' appearences for clone troopers, and a 'General Skywalker' skin for Anakin Skywalker, based on his appearance in The Clone Wars TV show.

Development and marketing[edit]

On May 10, 2016, the development of Star Wars Battlefront II was announced, led by EA DICE in collaboration with Criterion Games and Jade Raymond's Motive Studios.[22] The sequel to 2015's rebooted Star Wars Battlefront features content from the sequel trilogy of films.[23] Creative director Bernd Diemer has stated that the company has replaced the Season Pass system of paid expansion of content, because that system was determined to have 'fragmented' the player community of the 2015 predecessor game. The new expansion system is designed to allow all players 'to play longer'.[8] Executive producer Matthew Webster announced on April 15, 2017 at Star Wars Celebration that the worldwide release of the game would be November 17, 2017.[24] The Battlefront II beta test period started on October 4, 2017, for players who pre-ordered the game. It was expanded to an open beta on October 6, and ran until October 11.[25][26] A 10-hour trial version was made available to EA Access and Origin Access subscribers on November 9, 2017.[27]

A tie-in novel, Star Wars Battlefront II: Inferno Squad, was released on July 25, 2017. Written by Christie Golden, it serves as a direct prelude to the game and follows the exploits of the Galactic Empire's titular squad as it seeks to eliminate what was left of Saw Gerrera's rebel cell after the events of the 2016 film Rogue One.[28]

On November 10, 2017, Electronic Arts announced the first in a series of free downloadable content for the game, featuring the planets D'Qar and Crait and the playable hero characters Finn and Captain Phasma. This content is a direct tie-in to December's Star Wars: The Last Jedi.[29]

On March 22, 2018, Electronic Arts unlocked all hero characters and hero vehicles for all players, and removed game-play altering drops from Crates, which now only contain cosmetic items and credits.[30]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PS4) 68/100[31]
(XONE) 66/100[32]
(PC) 65/100[33]
Review scores
PublicationScore
Destructoid5/10[34]
Edge4/10[35]
EGM7/10[36]
Game Informer6.5/10[37]
Game Revolution[38]
GameSpot6/10[40]
GamesRadar+[39]
IGN6.5/10[41]
PC Gamer (US)63/100[42]

Star Wars Battlefront II received 'mixed or average' reviews, according to review aggregatorMetacritic.[33][31][32] Metacritic user reviews for the PlayStation 4 version reached a low rating of 0.8/10, labelled as 'overwhelming dislike', due to the controversies (see below) and review bombing.[43]

In his 4/5 star review for GamesRadar+, Andy Hartup praised the multiplayer but criticized the single player modes, saying the game has a 'very strong multiplayer offering tarnished by overly complicated character progression, and a lavish, beautiful story campaign lacking in substance or subtlety.'[39]Game Revolution felt the campaign started strong but weakened as it progressed, praising the multiplayer gameplay while criticizing the micro-transactions, loot box progression system, and locking of heroes.[38]

For EGM's review, Nick Plessas praised the multiplayer combat, balancing, and variety, but criticized the game's sustained focus around loot crates.[36] Andrew Reiner of Game Informer gave the game 6.5/10, writing 'Answering the call for more content, Star Wars Battlefront II offers a full campaign and more than enough multiplayer material, but the entire experience is brought down by microtransactions.'[37]IGN's Tom Marks also gave the game 6.5/10, saying 'Star Wars Battlefront 2 has great feeling blasters, but its progression system makes firing them an unsatisfying grind.'[41]

The game was nominated for 'Best Shooter', 'Best Graphics' and 'Best Multiplayer' in IGN's Best of 2017 Awards,[44][45][46] and was a runner-up for 'Most Disappointing Game' in Giant Bomb's 2017 Game of the Year Awards.[47] In Game Informer's Reader's Choice Best of 2017 Awards, fewer readers voted for the game for 'Best Co-op Multiplayer'.[48] The website also awarded the game for 'Best Graphics', 'Best Audio' and 'Biggest Disappointment' in their 2017 Shooter of the Year Awards.[49]Ben 'Yahtzee' Croshaw of Zero Punctuation ranked the game at No. 1 on his list of the Five Blandest Games of 2017.[50]

Sales[edit]

In the U.S., Star Wars Battlefront II was the second best-selling title in November behind, Call of Duty: WWII.[51] Within its first week on sale in Japan, the PlayStation 4 version sold 38,769 copies, placing it at number four on the all format sales chart.[52] By December 2017, the game had sold 9 million copies worldwide. In January 2018, EA announced that the game missed their sales target as they had hoped to sell 10 million copies in that time, and blamed the loot crate controversy.[53]

Accolades[edit]

YearAwardCategoryResultRef
2017Game Critics AwardsBest Action GameNominated[54][55]
Best Online MultiplayerWon
Gamescom 2017Best Action GameNominated[56]
Best Multiplayer GameNominated
Golden Joystick AwardsMost Wanted GameNominated[57]
Ping AwardsBest International GameNominated[58]
201821st Annual D.I.C.E. AwardsOutstanding Achievement in Character (Iden Versio)Nominated[59][60]
Outstanding Achievement in Sound DesignNominated
2018 Italian Video Game AwardsPeople's ChoiceNominated[61]
2018 SXSW Gaming AwardsExcellence in ConvergenceWon[62][63]
16th Annual Game Audio Network Guild AwardsAudio of the YearNominated[64]
Music of the YearNominated
Sound Design of the YearNominated
Best Interactive ScoreNominated
Best Cinematic/Cutscene AudioNominated
Best Audio MixNominated
Nickelodeon's 2018 Kids' Choice AwardsFavorite Video GameNominated[65][66]
14th British Academy Games AwardsAudio AchievementNominated[67][68]
2018 Webby AwardsActionNominated[69]
ASCAP Composers' Choice Awards2017 ASCAP Video Game Score of the YearWon[70][71]
Develop AwardsSound Design (EA DICE)Won[72]

Microtransactions controversy[edit]

During pre-release beta trials, the game's publisher EA was criticized by gamers and the gaming press for introducing a loot box monetization scheme that gave players substantial gameplay advantages through items purchased in-game with real money.[73] Although such items could also be purchased with in-game currency, players would on average have to 'grind' for approximately 40 hours to unlock a special single player character such as Darth Vader.[74] Responding to the controversy, developers had adjusted the number of in-game items a player receives through playing the game. However, after the game went into pre-release a number of players and journalists who received the pre-release copy of the game reported various controversial gameplay features, such as rewards being unrelated to the player's performance in the game.[75] The poorly-weighed reward system combined with a weak inactivity detection allowed many players to use rubber bands to tightly tie their game controllers for automatically farming points during multiplayer battles, ruining the experience of other active online players.[76]

On November 12, 2017, a Reddit user complained that although they spent US$80 to purchase the Deluxe Edition of the game, Darth Vader remained inaccessible for play, and the use of this character required a large amount of in-game credits. Players estimated that it would take 40 hours of gameplay to accumulate enough credits to unlock a single hero.[77] In response to the community's backlash, EA's Community Team defended the controversial changes by saying their intent to make users earn credits to unlock heroes was to give users 'a sense of pride and accomplishment' after unlocking a hero.[78][79] This led to many Reddit users becoming frustrated at the response, which generated more than 668,000 downvotes,[80] making it the most downvoted comment in the site's history.[81][82][2] In response to the community's outrage, EA lowered the cost of credits to unlock heroes by 75%.[83][84] However, the credits rewarded for completing the campaign were also reduced.[85]

On the day before release, EA disabled micro-transactions entirely, citing players' concerns that they gave buyers unfair advantages. They stated their intent to reintroduce them at a later date after unspecified changes had been made.[86]

The uproar from social media and poor press reception on its microtransactions had a negative impact on EA's share price which dropped by 2.5% on the launch day of the game. Analysts in Wall Street also lowered their expectation of the game's financial prospect.[87] A Wall Street analyst writing for CNBC noted how video games are still the cheapest entertainment medium per hour of use, and even with the added microtransactions, playing Battlefront II was still notably cheaper than paying to see the theatrical release of a film.[88]

By the end of November 2017, EA had lost $3 billion in stock value since the launch of the game.[89]

On March 16, 2018, developer DICE announced an overhaul for the progression and economic system. Loot crates will only contain credits, one of the in-game currencies, and cosmetic items while crystals, the other in-game currency, can be bought solely for the purpose of purchasing cosmetic items for characters in the game. Progression for player abilities, or 'Star Cards,' is now linear as players must play a certain class or hero in order to unlock a 'Skill Point' for that trooper or hero, which can then be used to purchase a new card or upgrade one the player already owns. The first part of this update was released on March 21 while the second part was released in April.[90]

Government responses[edit]

On November 15, two days before release, the Belgian gambling regulator announced that it was investigating the game, alongside Overwatch, to determine whether loot boxes constituted unlicensed gambling. In response to the investigation, EA claimed that Battlefront II's loot boxes do not constitute gambling.[91] The Minister of Justice of BelgiumKoen Geens expressed that if they prove loot boxes violate gambling laws he would start working on banning loot boxes in any future video games sold in the entire European Union.[92][93]

Reacting to the conclusion of the Belgian gambling regulator's investigation, the head of Dutch Gambling commission announced a start of their own investigation of Battlefront II and the issue in general, and asked parents 'to keep an eye at the games their children play'.[94]Chris Lee, a member of the Hawaii House of Representatives, called Star Wars: Battlefront II 'an online casino designed to trap little kids' and announced his intention to ban such practices in the state of Hawaii.[95] Another representative compared playing Battlefront II to smoking cigarettes, saying: 'We didn't allow Joe Camel to encourage your kids to smoke cigarettes, and we shouldn't allow Star Wars to encourage your kids to gamble.'[96][97] Singapore's National Council on Problem Gambling are monitoring the situation following the uproar on the game, as loot boxes do not fall under the Remote Gambling Act.[98] Authorities in Australia are also investigating the situation.[99]

References[edit]

  1. ^ ab'Star Wars Battlefront 2's Writers Revealed'. gamespot.com. April 18, 2017. Retrieved June 10, 2017.
  2. ^ abSalinis, Sara (November 13, 2017). 'EA's new Star Wars game is so unpopular a developer is apparently getting death threats'. CNBC. Retrieved November 13, 2017.
  3. ^Purchese, Robert (January 31, 2018). 'What EA is and isn't saying about microtransactions returning to Star Wars Battlefront 2'. Eurogamer. Retrieved February 16, 2018.
  4. ^Makuch, Eddie. 'Star Wars: Battlefront 2 Update Restores Microtransactions, Changes Progression'. Gamespot. Retrieved March 22, 2018.
  5. ^Walton, Mark (June 11, 2017). 'Star Wars: Battlefront 2: Free DLC, better weapons, and new character classes'. Ars Technica. Retrieved June 11, 2017.
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External links[edit]

Wikimedia Commons has media related to Star Wars: Battlefront II (2017).
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Wars_Battlefront_II_(2017_video_game)&oldid=904831792'
Star Wars Battlefront
Developer(s)EA DICE
Publisher(s)Electronic Arts
Producer(s)Sigurlína Ingvarsdóttir[1]
Designer(s)Niklas Fegraeus
Artist(s)Ken Brown
Composer(s)Gordy Haab
SeriesStar Wars: Battlefront
EngineFrostbite 3
Platform(s)Microsoft Windows
PlayStation 4[2]
Xbox One[2]
Release
  • NA: November 17, 2015
  • AU: November 18, 2015
  • EU: November 19, 2015
Genre(s)First-person shooter, third-person shooter
Mode(s)Single-player,[3]multiplayer[4]

Star Wars Battlefront is an actionshooter video game developed by EA DICE, with additional work from Criterion Games,[5] and published by Electronic Arts. The game, based on the Star Wars franchise, is the third major release in the Star Wars: Battlefront sub-series, and is considered a reboot to the previous games, instead of a sequel,[6] to reflect the new Star Wars canon that Lucasfilm established (to replace the Star Wars expanded universe) after being acquired by The Walt Disney Company. The game was released worldwide in November 2015 and received mixed reviews from critics, who praised its gameplay, visuals, musical scores and high production values, but criticized its lack of content on both single and multiplayer modes. More than 14 million copies have been shipped. A sequel, Star Wars Battlefront II, released on November 17, 2017.

  • 1Gameplay
  • 2Development and release
    • 2.1Downloadable content
  • 3Reception

Gameplay[edit]

Players have the ability to control characters from the films, such as Luke Skywalker and Darth Vader.

Star Wars Battlefront is an action game played from either a first-person or third-person view; players can switch views whenever desired, similar to previous games, except when controlling 'hero' characters or their personal guards.[7] Players traverse planets from the original Star Wars trilogy, such as Endor, Hoth, Tatooine, Bespin, and Sullust, as well as the planet of Jakku from the sequel trilogy. To navigate the world, players use a variety of vehicles, including both air and land-based vehicles, such as speederbikes and AT-STs.[8] Battles are planet-based, restricting players from exploring space.The only map that is space-based is included in the expansion pack titled 'Death Star', which was released in September 2016. The game's weapons, characters, gear, and abilities are customizable.[9] As new weapons are unlocked, players have the ability to share them with their teammates.[8]Battlefront does not feature iron sights apart from one blaster, but allows players to zoom in for better accuracy.[10]

The game lets players choose whether to control a Rebel Alliance soldier or an Imperial Stormtrooper. Other playable characters from the films can also be controlled, such as Luke Skywalker, Darth Vader, Han Solo, Emperor Palpatine, Leia Organa, Boba Fett, with Nien Nunb, Greedo, Lando Calrissian, Dengar, Bossk, Chewbacca, Jyn Erso, and Director Krennic being available through DLC.[11][12]Non-playable characters such as C-3PO, Admiral Ackbar, and Jabba the Hutt make minor appearances in the game.[13] The game includes cooperative missions, which can be played offline, but excludes a campaign mode. Players can complete the missions both independently and with bots or another player; the game supports split screen on consoles.[14] The game's online multiplayer mode supports up to 40 players in one match and consists of 16 multiplayer maps. These maps feature five locations from the Star Wars universe: Hoth, Tatooine, Endor, Sullust, and Jakku, while the additional locations of Bespin's Cloud City and the Death Star as well as Rogue One's Scarif are available through DLC.[15][16]

Multiplayer[edit]

Multiplayer is the main purpose of Battlefront. There are many different modes:

Walker Assault

A mode where there are 40 players on each team, the Rebels and the Imperials. The Rebel's objective is to destroy the Empire's AT-AT walkers, which are advancing on their position. The Empire's objective is to prevent them from doing so. The Rebels must keep their uplink stations online so their Y-Wing bombers will be able to perform bombing runs on the walkers. The Empire must keep the uplinks offline or shut them down when necessary.

Fighter Squadron

A starship-only mode, basically team deathmatch in the sky. Additionally, each side will spawn in a transport ship, which the other team must destroy. Either team wins upon reaching 200 points.

Blast

A team deathmatch-type mode with 20 players. Whichever team gets 100 kills first wins.

Supremacy

A 40-player gamemode; the objective for both teams is to capture as many control points as possible. The team that captures the most control points will win.

Development and release[edit]

Star Wars Battlefront 2 Ultimate
A group of 30 attendees at the EB Games Expo 2015 play a match on a single server in Star Wars Battlefront.

In May 2013, publisher Electronic Arts obtained exclusive rights to develop Star Wars games for gaming consoles, and its subsidiaries DICE, Visceral Games, and BioWare started work on Star Wars games after LucasArts was shut down.[17][18] DICE first acknowledged the game at Electronic Arts' E3 2013 press conference, along with a teaser trailer.[19] The game is built with the Frostbite 3 engine; studio head Patrick Söderlund stated that the game would be 'DICE's interpretation of what Battlefront should be', while still incorporating elements from the previous two games. As such, DICE did not brand the new game as a sequel to Battlefront II, but a reboot of the franchise.[20][21] Söderlund said that the game almost was not developed, but that staffers at DICE lobbied to be given the project; he called DICE's development of Battlefront 'a match made in heaven'.[22] Instead of using traditional modeling techniques, the developers used photogrammetry to produce the assets. Small teams formed by artists were responsible for selecting the right assets that could be used by level designers to build maps. According to DICE, the process of developing the assets for the game took half as much time as developing the assets for Battlefield 4, which were produced by using traditional modeling techniques.[23]

In June 2014, it was revealed at EA's E3 2014 press conference that the ice planet Hoth and the forest moon of Endor would be playable maps for the game.[24] In late October of that year, it was revealed that the game would be released Christmas 2015, tying in with the release of Star Wars: The Force Awakens.[25] To meet the deadline, the team had to remove the game's single-player campaign mode.[26] In early March 2015, the first gameplay footage of the game was shown at a private retail event and received a standing ovation from the audience.[27] In April 2015, at Star Wars Celebration 2015 in Anaheim, California, the first gameplay details and the second trailer was released.[28] The first downloadable content of the game, entitled Battle of Jakku, was also announced during the event.[29]

In April 2015, EA announced that Battlefront would release in North America on November 17 and in Europe on November 20 of that year.[30] They also announced that the game would be released in Australia on November 18.[31] It has been stated that the release date for Europe would fall on November 19.[32] It was confirmed that the game would not feature the Battlelog system, but to use a new system developed by Uprise, an Electronic Arts subsidiary based in Sweden, which has previously worked on the Battlelog system of Battlefield 4.[33] On June 15, further gameplay was shown at E3 2015 depicting the Walker Assault mode on Hoth from perspectives of both the Rebel Alliance and the Galactic Empire using various weapons, items and vehicles such as the AT-AT walker, Snowspeeders and TIE Fighters ending with playable characters Luke Skywalker and Darth Vader engaging in battle.[34] Another gameplay trailer featuring cooperative missions was also shown at the event.[35] An open beta of the game was released for PC, PlayStation 4 and Xbox One on October 8. The beta includes the Walker Assault, Drop Zone, and Survival mission modes.[36] The beta was originally set to close on October 12 but was extended to October 13 for testing of 'extreme scenarios'.[37] The beta was played by more than nine and a half million players.[38] According to Electronic Arts, it was their largest beta.[39]

Fellow EA developer Criterion Games helped DICE develop the speeder bikes for the game.[40]Visceral Games also assisted in an undisclosed capacity.[41]

Downloadable content[edit]

Star Wars Battlefront features downloadable content (DLC). A season pass was announced on October 12, 2015 and includes four DLC packs. The Ultimate Edition was released digitally that includes the Deluxe Edition of the game and the season pass.[42] Aside from the contents of the season pass, additional content will be released for free, which includes new maps and star cards.[43]

The first downloadable content release, titled Battle of Jakku, was revealed during Star Wars Celebration 2015 and was available as a free download to players on December 8, 2015.[44] Players who pre-ordered the game received the Battle of Jakku DLC a week earlier, on December 1, 2015. It features two maps set on planet Jakku.[45]Outer Rim is the second downloadable content for the game, which was released on March 22, 2016. It adds maps set in Jabba the Hutt's palace in Tatooine and a factory area in Sullust. It also includes iconic characters Nien Nunb and Greedo. The DLC is available to players who have purchased the game's Season Pass. Outer Rim is the first of the four DLC packs planned for Season Pass owners.[46] The third expansion pack is titled Bespin, and was released on June 21, 2016.[47] It introduces the Cloud City, Bespin, and allows players to play as the hero Lando Calrissian and the bounty hunter Dengar.[48] The fourth expansion pack, titled Death Star, was released on September 20, 2016,[49] and marked the debut of the Death Star in the game, as well as Chewbacca, and bounty hunter Bossk, as playable characters.[48][50] The final expansion pack as part of the Season Pass, Rogue One: Scarif, was released on December 20, 2016, based on the 2016 film Rogue One: A Star Wars Story. The expansion pack debuted the new tropical planet of Scarif introduced in the film. The expansion pack introduces characters Director Orson Krennic for the Empire and Jyn Erso for the Rebellion.[51]

Rogue One: X-Wing VR Mission[edit]

Criterion Games developed a PlayStation VR exclusive mission titled Rogue One: X-Wing VR Mission, taking place alongside the events of the 2016 Star Wars Anthology film, Rogue One: A Star Wars Story.[52] It was released free for the PlayStation 4 version of the game in December 2016 and requires the PlayStation VR headset and PlayStation Camera.[53]

Tie-in game[edit]

Base Command is a companion app available on the App Store and Google Play. Base Command can be played with or without owning Star Wars Battlefront. Players defend the Rebel base from the Galactic Empire using Star Cards featuring vehicles, weapons, and power-ups. In the companion app, players can earn virtual credits, which can be used to unlock star cards, weapons, and character customization in the main game.[54][55]

Reception[edit]

Wars

Pre-release[edit]

Leon Hurley of GamesRadar had a positive impression of Star Wars Battlefront beta. He praised the game's gunplay for its being 'strong' and seeming 'great' but heavily criticized Walker Assault, one of the game's modes, for its difficulty of winning it as a Rebel. He compared the game's visuals to the Star Wars films' realistic clashes. Moreover, he praised the accuracy of Stormtroopers for its being 'at least 100% true to the movie' and called wave-one soldiers 'exceptionally special' while pointing out the flaw that the game had an unusual balance of Star Wars heroes and villains. For example, Darth Vader would be splatted by any passing ship while Luke Skywalker would have 'far more luck on the 'looking epic' side of things' such as successfully destroying an AT-ST solo. Another flaw which he had pointed out is the 'weird' and 'infuriating' timing of ending scenes in which screens overlap the ends of matches.[56]

The game's lack of a campaign for the single-player mode was criticized.[57] Steven Storm of Ars Technica praised the visuals, stating: 'DICE has at least captured the look and feel of Star Wars, perhaps better than any other game with the license before it.'[58] He likened gameplay to the 'standard Battlefield formula of walk, get shot, respawn, and repeat...'.[58]

Post-release[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 72/100[59]
(PS4) 73/100[60]
(XONE) 75/100[61]
Review scores
PublicationScore
Destructoid6/10[62]
EGM7/10[63]
Game Informer7.5/10[64]
Game Revolution[65]
GameSpot7/10[66]
GamesRadar+[67]
GameTrailers8.1/10[68]
Giant Bomb[69]
IGN8/10[70]
PC Gamer (US)72/100[71]
VideoGamer.com7/10[72]

Star Wars Battlefront received 'mixed reviews' for the PC and PlayStation 4 and positive reviews for the Xbox One, according to video game review aggregatorMetacritic.[59][60][61]Mizuho Securities analyst Neil Doshi noted the negative reviews, but predicted that the game would prevail as a financial hit.[73] Mike Mahardy of GameSpot criticised the game's combat as repetitive.[64] Dan Ryckert of Giant Bomb praised the game for capturing the Star Wars feel.[69] Due to heavy criticism about the gameplay's lack of depth and approach to casual gamers, Blake Jorgensen, Electronic Arts' chief financial officer admitted that the game was intentionally designed to be accessible for those new to first-person shooter games, or children wanting to play with their parents, going against the hardcore fanbase of Star Wars: Battlefront (2004).[74]

The universal consensus among many critics is that the game's details are generally praiseworthy.[63][64][65][67][69][71][72] For that reason, Mitch Dyer of IGN referred to the game as one of the best-looking games of the generation.[70]

The feeling of Battlefront's lack of content upon release was noticed by several critics.[63][69] Andrew Reiner of Game Informer criticized the Season Pass approach by feeling a little cheated given the sparse content available at launch.[64]

The Official UK PlayStation Magazine listed the X-Wing mission as the fifth best PS VR game.[75]

Sales[edit]

Electronic Arts expected the game to sell nine to ten million copies before the end of the company's 2016 financial year on March 31, 2016.[76] After the release of the game's beta, the company hoped the game to sell at least 13 million copies by the end of March 2016.[77]Star Wars Battlefront debuted at number one in the UK for retail non-digital sales according to Chart-Track in its first week of release, and became the fourth fastest-selling title released in 2015. It marked the biggest launch of a video game in the Star Wars franchise, and exceeded the sales of Star Wars: The Force Unleashed, the previous record holder, by 117%[citation needed]. It was also the fastest-selling online PlayStation 4 video game in the UK, breaking the record previously held by Destiny.[78]

In early December 2015, GameStop president Tony Bartel told retail investors that a number of key November games had sold fewer copies than the chain had expected. Star Wars Battlefront was one of three titles listed, along with Halo 5 and Assassin's Creed Syndicate. Peter Moore, however, defended Star Wars Battlefront's launch sales and spoke out to investors to say that Electronic Arts was still standing by its target of selling 13 million copies by the end of March 2016.[79] According to analyst Michael Pachter, 12 million copies had been sold as of December 31, 2015.[80] Electronic Arts made its sales goal of shipping 13 million copies of the game by the start of 2016[81][82] and had shipped 14 million copies by May 2016.[83] Although launched in 2015, the game sold well enough to be the seventeenth best-selling game in the UK in 2016.[84] In Japan, the PlayStation 4 version sold 123,908 copies within its first week of release, placing it at number one on the all format sales chart.[85]

Awards[edit]

List of awards and nominations
AwardCategoryResultRef.
The Game Awards 2015Best ShooterNominated[86]
2015 National Academy of Video Game Trade Reviewers (NAVGTR) awardsSound EffectsWon[87]
Use of Sound, FranchiseWon
Lighting/TexturingNominated
Graphics, TechnicalWon

Sequel[edit]

A sequel developed by EA DICE, Motive Studios and Criterion Games was released on November 17, 2017.[88]

References[edit]

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