Best Gun For Scout Tf2

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Team Fortress 2 has an overwhelming amount of game modes. Each one of them requires players to take different approaches to their playstyle including the choice of weapons. In this guide you will find a selection of the best custom-made weapons for all nine classes in the game.

Each weapon has its specific purpose, so it’s up to you which of them fit your character the best within the chosen game mode.

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Best Team Fortress 2 weapons for Offensive classes

Scout

Scout’s primary default weapons are a scattergun, a pistol, and an aluminum baseball bat. However, the community has a number of better alternatives for this agile character. Here they are:

  • Soda Popper – a modified two-shot scattergun with a can of Crit-a-Cola attached to its bottom. This weapon deals more damage than the default one, plus its reload time is just as fast as that of a pistol making it the best type of weapon for Scout in this meta.
  • Boston Basher – a modified wooden club with spikes. It is a more effective melee weapon than the Scout’s default baseball bat, which also allows the character to perform triple or quad jumps.
  • Mad Milk/Crit-a-Cola – ingestible drinks used to give Scout critical hit damage and 25% faster speed of movement. However, both of these items increase the damage taken by Scout as well.
Soldier

Soldier’s biggest advantage is his rocket launcher that allows him to jump to higher spots than the rest of the characters. However, there are slightly better versions of his stock weapons you should check out:

  • Beggar's Bazooka – a modified rocket launcher that doesn’t need to be reloaded and has a fire rate of up to 70% faster than the default weapon. It also deals more burst damage, but has a slightly smaller blast radius.
  • Shotgun/Concheror – a combination that can make your Beggar's Bazooka a bit safer to use and keep you from losing a lot of health in the process due to self damage. Shotgun is a typical scattergun used as a secondary weapon, but with the help of Concheror’s buffs you can speed up your teammates and heal both yourself and them at the same time.
  • Escape Plan/Gunboats – another combination used when you need to quickly back out. Escape Plan makes your character super fast at the expense of your health, but with Gunboats the self damage is reduced by 60%, so you’re not going to lose too much.
Pyro

Just as this character’s name suggests, Pyro is a flamethrower specialist. His primary weapon can also be used to extinguish fire in the case he himself or his teammates are getting burned. Here are a few other great weapons Pyro can effectively use in the game:

  • Degreaser – a modified version of Pyro’s flamethrower. This upgraded weapon is much better than the stock, as it makes switching between different modes twice as fast, which is really important for executing combos.
  • Reserve Shooter – a modified version of a pump-action shotgun. This one is slightly faster than its stock counterpart and it also deals more damage including the critical hits.
  • Powerjack – a melee weapon of sorts. It can deal damage equal to other melee weapons, but if you kill an enemy with it, you will subsequently restore health. Also, Powerjack gives you 15% speed boost when equipped.

Best Team Fortress 2 weapons for Defense classes

Demoman

Unfortunately, this character’s community-based pool of weapons got blatantly nerfed, but if you still want to take a look at some of his finest swords and shields, then here they are:

  • Eyelander/Half-Zatoichi – any of these two custom swords for Demoman is great. Eyelander is good for decapitating, which grants you bonus health and speed points. Half-Zatoichi can go even farther and overheal your character granting even more base health points, which is not a bad deal.
  • Splendid Screen – a special type of shield used for charging. A HUD even appears on the screen when Splendid Screen is equipped showing the charge meter.
  • Loose Cannon – a modified grenade launcher that looks like a pirate cannon. Although cannonballs fly faster than projectiles, they deal much less damage upon impact, but high speed can make all the difference.
Heavy

This slow but extremely dangerous Russian character is mostly known for his use of mini-gun, which he gently calls “Sasha.” And, here are a few slightly better renditions of his primary and secondary weapons:

  • Tomislav – a modification of default mini-gun, which has a slightly lower fire rate, but a better accuracy. Also, you may want to take a look at the other mod of Heavy’s mini-gun – Natascha.
  • Gloves of Running Urgently – a melee weapon simply known as G.R.U., which looks like boxing gloves. The big thing about GRU is that it gives your character a solid 30% speed boost.
  • Fists of Steel – another great melee weapon for Heavy. The main advantage of Fists is that it reduces all damage that your character takes from non-melee weapons.
Engineer

This highly skilled character is best when he’s using his Sentry Gun – a massive mini-gun that stands on a tripod. But you also want him to use other tools that will complement his Sentry:

  • Rescue Ranger – a modified shotgun that can teleport Engineer’s Sentry or any other building from a long range. More than that, when Rescue Ranger fires, it automatically restores health of all buildings in the Engineer’s possession.
  • Wrangler – a modified pistol that looks like a remote control, which it is. The Sentry Gun is an automatic weapon, but with the help of Wrangler Engineer can manually control his buildings.
  • Gunslinger – a secondary melee weapon that looks like a robotic hand. It can also be used as a tool for building Combat Mini-Sentry Gun, which is an even better version of the standard Sentry Gun.

Best Team Fortress 2 weapons for Support classes

Medic

Medic’s main prerogative is to heal his teammates by using a special kind of weapon – Medi Gun. However, there are a few interesting choices for this classes that can also deal damage:

  • Crusader's Crossbow – a modified wooden crossbow designed in such a way that by shooting the healing syringes it not only deals damage to the enemies, but heals your teammates at the same time.
  • Übersaw – a modified bonesaw with a bloody needle that looks simply disgusting, but boosts your ÜberCharge every time you hit an enemy with it.
  • Vaccinator – a modified Medi Gun that allows Medic not only to heal, but also to choose a type of resistance that fits the occasion the most, such as bullet, fire or explosive resistances.
Sniper

The default laser-sighted sniper rifle used by this class is actually a very good weapon and will serve you well on public servers. But if you really want to be competitive, then this is what you should get:

  • Machina – a modified sniper rifle inspired by a Longsword rifle from Deus Ex: Human Revolution. It deals 15% more damage and has a piercing effect that sends bullets through the first target and successfully hits the other one behind it.
  • Bazaar Bargain – a stylized rifle that resembles a musket. It has a special bonus attached to it: for each headshot it boosts your charge meter by 25%.
  • Cozy Camper – a backpack with camping gear is a must for every Sniper player. It serves as a weight balancer that keeps your scope steady even if you get hit by other players.
Spy

Spy can be Engineer’s worst enemy by destroying his buildings, but other than that this is a really special character with a unique set of tools:

  • Ambassador – a modified version of stock revolver. It is slower and deals slightly less damage, but this iteration has an almost perfect accuracy and deals a critical hit with every headshot.
  • Dead Ringer – Spy’s most important disguise tool in a shape of a pocket watch. Dead Ringer cloaks an injured Spy for seven seconds and heals him from bleeding and fire damage.
  • Big Earner – a modified switchblade that increases the duration of the cloak effect and boosts Spy’s speed of attack by a few seconds.

All Scouts Weapons Tf2

You can now easily try all of these 27 awesome community-based weapons and see for yourself which of them fit your characters and playstyle the best.

What is your favorite modified weapon from Team Fortress 2 and why? Share your thoughts in the comments section below.

Updates Ahoy!

One of the best things about Valve, besides the great games they make, is that they support their games well beyond release. Team Fortress 2, which was released two years ago, would by now have been basically abandoned by most other developers. But Valve has continued to squash bugs with regular patches. They’ve also kept TF2 fresh by up by unleashing balance updates and new unloackable weapons which enhance and change how some classes play.

Currently, there are unlockable weapons and items available for the Medic, Scout, Pyro, and Heavy classes. These unlockables are earned through achievements associated with each class. When you complete a certain number of achievements, you unlock an item.

Medic Unlocks

Blutsaugher

Once you have earned 10 of all the achievements for the Medic, you’ll unlock the Blutsaugher. This is a new syringe gun which does not score critical hits, but it transfers a bit of the health from each hit against an enemy to the medic. It is not an exceptional weapon, which makes sense, at it would be bad to give the Medic too much offensive power. It does give the Medic a little bit of extra health, however, making it much easier to beat a fighting retreat. There is little reason not to use this once you earn it.

Kritzcrieg

Once you have 16 achievements, you’ll earn the Kritzcrieg. This is replaces the normal medigun with one that, rather than providing invulnerability as the ubercharge special, provides a 100% chance to perform a critical hit. This can obvious be devastating to a front line, although it is probably not as useful against defense positions that are defended by well-placed sentries. They are too deadly, and will kill whoever is ubered well before they can do much damage, unless you uber a Demo-man who is extremely good at what he does.

Ubersaw

Earned when 20 achievements are unlocked, the Ubersaw is a replacement melee weapon which, unlike the regular saw, charges your ubercharge! This is less useful than you might think, because come on, how often is a Medic in melee range? Usually, it is only a moment before the Medic is stabbed in the face by a spy. That said, if you do manage to use it, then it is extremely handy. And besides, there’s no real reason to carry the normal saw after you have this.

The Pyro

The Flare Gun

Unlocked when 10 achievements are completed, the Flare Gun replaces the Shotgun and acts as a long-range utility weapon. It does little direct damage, but sets the target on fire, doing a fair amount of damage over time. The damage done is not enough to kill anyone outright, but unless a medic is readily available, it will probably send them fleeing. The downside is since it replaces the Shotgun, you’re left without a good mid-range weapon.

The Backburner

Earned at the 15 achievement mark, the Backburner is a flamethrower which looses compression blast and gains a 100% chance to critcal when hitting a target from behind. It also grants the Pyro an extra 50 health points. It is an extremely useful weapon which makes the Pyro a close-range ambush specialist, and even if you’re not into surprising people, it is still often useful. Losing compression blast sucks when trying to separate a Medic from a heavy, though.

The Axtinguisher

Best Gun For Scout Tf2 Skin

Earned when 22 achievements are unlocked, the Axtinguisher performs a critical hit against an enemy that is on fire. In practice, this is often a one-hit kill. It is weaker against enemies who are not on fire. This is a very useful weapon when you have an immobile or low-threat enemy like an Engineer or Medic backed into a corner, or when you ambush an enemy.

The Heavy

Sandvich

Unlocked at the 10 achievement mark, the Sandvich is not a weapon at all. It’s a tasty snack! When eaten, the Sandvich replinshes 120 points of health for the Heavy over four seconds. The Heavy can’t do anything during that time, so it can only be used in safe areas, unless you’re suicidal. It basically gives the Heavy the ability to recover his substantial health pool which a Medic isn’t in arm’s reach. Taking the Sandvich means leaving your Shotgun at home, so be careful not to let your Minigun run out of ammo!

Natascha

Unlocked when 16 of the achievements are complete, the Heavy’s second upgrade is a another lovably named Minigun. The only difference between Natascha and Sasha is that the new mini-gun has a 100% chance to slow the target and does 25% less damage. Natascha is not as good in direct assualts against defensive targets, like a room with a sentry, other Heavies, Soldiers, and the like. However, when facing fast enemies like Scouts and Pyros, who like to try and get in close, Natascha is invaulable. You can also use Natascha as a spy check, since only enemies are slowed when hit.

Killing Gloves Of Boxing (K.G.B)

The Killing Gloves Of Boxing, earned with 22 achievements, are melee weapons which give a special bonus if you kill someone with them – a 100% chance to critical for five seconds. The uses for this are few in most situations, but it is a nice bonus to punch out an enemy spy and then go on a 5-second killing spree.

The Scout

The Sandman

The first unlockable, the Sandman is a modification of the baseball bat. The first swing of The Sandman fires a baseball at the enemy unless an enemy is already in melee range. The baseball, if it hits an enemy, stuns an enemy for a short time, causing them to take less damage from your attacks but also rendering them completely unable to take action. This is useful against ubercharged Heavies trying to bust into your fortifications. The big downside of the Sandman is that the Scout can no longer double-jump.

Force-A-Nature

Best Gun For Scout Tf2

Unlocked at 16 achievements, the Force-A-Nature is a special shotgun which knocks opponents backwards. This is considerably useful, as it can really disorient an enemy. It also gives the Scout the ability to separate enemies from critical points; for example, shooting a Engineer might knock him back from the Sentry he is trying to repair. The power of the recoil will propel the scout in the opposite direction when airborn, giving an effective 'third jump'. On the downside, the Force-Of-Nature can only fire two shells before having to reload.

Bonk! Energy Drink

This tasty beverage, available when 22 achievements are unlocked, replaces the pistol. Drinking it gives the scount temporary invincibility, although he can still be effected by knock-backs. When under the effects of Bonk! the scout can’t take intelligence or attack. Bonk! has a cooldown associated with it, and after using Bonk! the scout is temporarily slowed to a speed only slightly faster than that of a Heavy! The best use of Bonk! is as a means to penetrate enemy lines. It can also be used to run out of a situation where the Scout is cornered, provided that you can find cover for the short time-period required to drink the Bonk!

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